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- on exitFrame
- puppetSprite(1, 0)
- startTimer()
- repeat with frvgybh = 1 to 12
- preloadMember(member ("explode" & string(frvgybh * 8)))
- updateStage()
- end repeat
- repeat while the timer < 97
- end repeat
- puppetSound(2, "explodeHead")
- repeat with azsxrdtyfcgvbhu = 1 to 12
- set the member of sprite 1 to "explode" & string(azsxrdtyfcgvbhu * 8)
- updateStage()
- end repeat
- go(the frame + 1)
- end
-